Gumroad - Environment for Video Games Series by Maciej Kuciara | 6.35GB
Audio: aac, 44100 Hz, stereo | Video: h264, yuv420p, 1920x1080, 30.00fps
This 8hours 30 min workshop is focused on creating environment illustration in video game development pipeline. I explain the process of addressing feedback and painting with requirements from game/level designers in mind.
It's a direct continuation of 'Environment for Video Games - Blockmesh to Concept Sketch' tutorial:
It's standalone workshop by itself, so it doesn't require previous tutorials in order to understand the workflow.
What you get is:
-8hours 30 min workshop split into 9 chapters
-HiRes PSD and JPG files
-Photoshop brushes used in this workshop
Environment for Video Games - Color and Light
Environment for Video Games - Blockmesh to Concept Sketch
Environment for Video Games - Production Illustration
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