Species - система создания персонажей, которая может значительно ускорить рабочий процесс создания любого персонажа. Комбинируя обычную оснастку и шаги моделирования базовой сетки конвейера стандартных персонажей в одну простую и универсальную систему, Species позволяет пользователям вносить крупномасштабные изменения в шаблон пропорций персонажа посредством уникальной оснастки Proportional Rig. Затем пользователь может сгенерировать готовую к производству оснастку анимации с вновь изменённой сеткой, автоматически обёрнутой.
Species is a "Character Creation System" for Autodesk Softimage that can drastically speed up any character artist's workflow. By combining the usual rigging and "basemesh" modeling steps of the standard character pipeline into one easy to use and versatile system, Species enables the user to make large scale adjustments to a template character's proportions using a unique "Proportional Rig". The user can then generate a production ready Animation Rig with the newly resized mesh automatically enveloped.
• Simplifying Characters Creation
The brain child of Chris Covelli, Exocortex Species has been designed to meet the needs of production animators and TDs while simplifying the process of character creation. Chris realized that the types of characters required in production can be viewed as variations of the fundamental human form. Thus Chris designed a system that starts with a high quality human proportional rig, either male or female, which is then customized via a simple but powerful morphology blender to the unique character proportions required for your production. Eric Thivierge joined the project to apply his Softimage plugin experience to make the best product possible. The resulting unique character form can then be converted, at the push of a button, to a high quality production rig that your animators will love working with.
• Save Time, Save Money and Iterate Faster
Exocortex Species is primarily designed as a time saver. Species will save studios and artists days if not weeks of time developing character assets.
In a matter of minutes you can create multiple characters from the same proportional rig and line them up for quick reviews by your designers. Once approved you simply generate the animation rig which takes less than a minute and you’re off and running into layout and shot production.
No longer are your artists required to spend days building a mesh from scratch and the same if not more to build the rig to go along with it.
Less time spent in character development means more time for creativity in animation and thus bears a higher quality product.
• Flexible Body Types avoid that Generic Look
To avoid both the generic cookie cutter look that often comes with using pre-build, off the shelf models and to better meet the needs of your art direction, Species has integrated an innovative body type blending system. Chris and Eric have created more than a dozen classic body types for both the male and female proportional rigs each with its own unique twist including:
- Standard Build, Out of Shape / Beer Belly, Cartoon-Style, Stocky, Skinny, Obese, Pro Athletic Muscular, Exaggerated Muscular, Midget
ОС: Windows XP / Vista / 7 / 8 / 10 (x86-x64)
Platform: Autodesk Softimage 2010/2011/2012
Язык интерфейса: English
Лечение: в комплекте
Размер файла: 106 Mb